![]() A Doom screen grab, taken from R-Comp’s !Store ![]() The game engine was ported a number of platforms, including RISC OS, and a fully licensed commercial version was released and sold by R-Comp Interactive in 1998 – and last year the company released a new version of Final Doom, updated to work on modern RISC OS hardware, and benefiting from the option to use an MP3-based soundtrack rather than the original MIDI music. The game featured texture-mapped surfaces and varying room and level heights – a step up from the simpler Wolfenstein 3D, the previous game from the same company – as well as mood-setting MIDI music, and the ability to swap out the internal data files (WAD, which stands for “ Where’s All the Data?”) with alternatives, featuring new levels. While it wasn’t the first game of this type, it’s certainly one of the pioneer titles that helped popularise the genre, and led to a number of follow-ups and expansions. No mention of eye of newt or toe of frog.įans of first person shooters should have a soft spot for Doom from id Software.
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